SilverAcorn Interactive

Privacy Policy

For Deepdrift, the offline idle mining game for Android

Application ID: com.shaftco.deepdrift
Published by: AP Cargo d.o.o., Ljubljana, Slovenia
Languages: Slovenian and English  ·  In effect from: 9 September 2026

Deepdrift collects no personal data. There is no account, no advertising, no analytics, no crash reporting and nothing to buy; the game requests no Android permissions and never opens a network connection. What follows explains what that means in practice, what the game writes to your own phone, and how to reach a person about any of it.

Who is responsible

Deepdrift is made and published by AP Cargo d.o.o., a company registered in Slovenia, which releases its games under the name SilverAcorn Interactive. Where the General Data Protection Regulation refers to a controller, that company is the controller — although in practice there is nothing to control, because the game gathers nothing.

AP Cargo d.o.o.
Rakuševa ulica 8
1000 Ljubljana
Slovenia

What the game saves, and where

So that your operation is exactly as you left it — and so that the profits accumulated while the app was closed can be worked out — Deepdrift writes a save file into its own private storage on your device. It holds game state only:

None of this identifies you. No name, email address, phone number, contact list, photo, location, advertising identifier or device identifier is involved at any point. The file never leaves the phone, and we never see it.

How offline earnings are calculated

When you reopen the game, it compares the current device time with the moment it was last closed and credits what your operation would have produced in between. That comparison happens entirely on the device, against your own save file. No timestamp is sent anywhere, no server is asked what time it is, and nothing about when or how often you play is recorded outside the app.

What is deliberately not in the build

There is no advertising library, so no adverts are shown and no advertising profile is built from your play. There is no analytics library and no crash reporter, so no usage events, session logs or crash traces are gathered or transmitted — we do not know how deep you have dug or how long you played. There is no billing library, so nothing can be bought, no timer can be skipped for money, and no payment data exists. There is no account system and no leaderboard, so nothing you do is visible to anyone else.

Deepdrift also requests no Android runtime permissions at all: not camera, microphone, location, contacts, storage or notifications.

Network use

None. Every layer, every upgrade and both language versions are compiled into the download, so the game opens no connection to our servers or anyone else's and behaves identically in aeroplane mode. Because nothing is sent, nothing can be intercepted; because nothing is received, no behaviour can be switched on remotely after you install it.

The one company involved anyway

Google, because Deepdrift is distributed through Google Play. When you install or update the game, Google processes that under its own privacy policy and its own agreement with you. What reaches us is the aggregated, anonymous figures shown in the developer console — install counts, ratings, country totals — which cannot be traced back to an individual player.

If a future version of Deepdrift ever includes anything that touches the network, this page will be rewritten before that version is published, and the change will be described plainly rather than added quietly.

Younger players

Deepdrift is suitable for a general audience and is not directed at any particular age group. Because it collects no personal data from anyone, it collects none from children either, and there is nothing in it — no adverts, no chat, no sharing, no outbound links, nothing to buy — through which a child could send information anywhere or spend money.

If you are a parent or guardian and something appears to behave differently from what is described here, please write to us and we will look into it straight away.

Your rights, and clearing your mine

Under the General Data Protection Regulation and Slovenia's Personal Data Protection Act (ZVOP-2), you have the right to know whether your personal data is processed, to obtain a copy, to have it corrected or erased, to restrict or object to processing, and to complain to a supervisory authority. Those rights need data to act on, and we hold none, so there is nothing for us to send, correct or delete on your behalf. If you would like that confirmed in writing for your own records, ask and we will send it.

The save file is yours alone to remove. Reset your progress inside the game, clear the app's data in Android settings, or uninstall Deepdrift — the file goes with it. None of that needs our involvement, and no copy is left behind, because no copy was ever made.

Complaints may be addressed to the Slovenian Information Commissioner (Informacijski pooblaščenec, ip-rs.si) or to the supervisory authority where you live, though we would rather you wrote to us first so we can explain or fix whatever prompted it.

Changes, and how to reach us

This page is updated only when the game changes in a way that affects privacy, and the date at the top changes with it. Builds you have already installed keep behaving exactly as they do today.

Questions about this policy, a layer that seems mispriced, or a translation that reads oddly: acorn@apcargo.casa. One inbox, read by the person who wrote the game, usually within a couple of days. Pišete lahko tudi v slovenščini.

This policy covers the Android application Deepdrift (com.shaftco.deepdrift) and no other software.
Copyright 2026 AP Cargo d.o.o., Rakuševa ulica 8, 1000 Ljubljana, Slovenia.